--// Settings \\-- local Settings = { Enabled = false, Rebirth = false, Speed = 1 } --// Services \\-- local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") --// Variables \\-- local Player = Players.LocalPlayer local Stats = { Inventory = Player:WaitForChild("Stats"):WaitForChild("Inventory"), Space = Player.Stats:WaitForChild("InventorySpace"), Rebirths = Player:WaitForChild("leaderstats"):WaitForChild("Life") } local Tycoon = nil --// Grab Player Tycoon \\-- for _, A_1 in next, Workspace:WaitForChild("Tycoon"):WaitForChild("Tycoons"):GetChildren() do if A_1.Owner.Value == Player then Tycoon = A_1 break end end if Tycoon == nil then return end --// UI Library \\-- local Library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))() local Window_1 = Library:CreateWindow("Miner by Ezpi") Window_1:AddToggle({ text = 'Enabled', callback = function(A_1) Settings.Enabled = A_1 end }) Window_1:AddToggle({ text = 'Auto Rebirth', callback = function(A_1) Settings.Rebirth = A_1 end }) Window_1:AddSlider({ text = 'Speed', min = 1, max = 16, callback = function(A_1) Settings.Speed = A_1 end }) Library:Init() --// NoClip \\-- RunService.RenderStepped:Connect(function() if Settings.Enabled then Player.Character.Humanoid:ChangeState(11) end end) --// Get Most Valuable Ore \\-- function GetOre() local Ore = nil local Value = 0 for _, A_1 in next, Tycoon:WaitForChild("Essentials"):WaitForChild("Ores"):GetChildren() do if A_1:FindFirstChild("Cash") and A_1.Cash.Value > Value and A_1:FindFirstChild("Part") then Ore = A_1 Value = A_1.Cash.Value end end return Ore end --// Script \\-- while wait() do if Settings.Enabled then local Ore = GetOre() if Ore ~= nil and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then repeat wait() pcall(function() Player.Character.HumanoidRootPart.CFrame = Ore.Part.CFrame * CFrame.Angles(0,math.rad(math.random(-180,180)),0) for _ = 1, Settings.Speed do ReplicatedStorage.Ore:FireServer(Ore.Cash.Value, Ore.Part) end end) until Stats.Inventory.Value >= Stats.Space.Value or Settings.Enabled == false if Settings.Enabled == true then ReplicatedStorage.Sell:FireServer() if Settings.Rebirth == true and Stats.Rebirths.Value < 10 then ReplicatedStorage.Rebirth:FireServer() end end end end end